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  Avoidance of Duplicate Messages in P2P Network using Cycle Minimization  
  Authors : C.Santhiya, T.Manju
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Peer-to-Peer (P2P) networks, including flat and two-layer super-peer implementations are extremely popular nowadays due to their simplicity, ease of deployment and versatility. The p2p network contains many cyclic paths which introduce numerous duplicate messages in the system. While such messages can be identified and ignored, they still consume a large proportion of the bandwidth and other resources, causing bottlenecks in the entire network. In this paper We describe DCMP,a dynamic ,fully decentralized protocol which reduces significantly the duplicate messages by eliminating unnecessary cycles. As queries are transmitted through the peers ,DCMP identifies the paths to break the cycles, while maintaining the connectivity of the network. With the information collected during this process distributed maintenance is performed efficiently even if peers quit the system without notification.DCMP can be easily implemented in various existing P2P systems.

 

Published In : IJCSN Journal Volume 5, Issue 2

Date of Publication : April 2016

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Publication Link : Avoidance of Duplicate Messages in P2P Network using Cycle Minimization

 

 

 

C.Santhiya : Information Technology, Anna University, Thaigarajar College of engineering Madurai, Tamil Nadu, 625017, India

T.Manju : Information Technology, Anna University, Thaigarajar College of engineering Madurai, Tamil Nadu, 625017, India

 

 

 

 

 

 

 

Network protocols; distributed systems; p2p

In this paper DCMP is described, a protocol for distributed cycle minimization in broadcast-based P2P systems. It preserves low diameter while eliminating most of the duplicate messages. The overhead due to control messages is minimal. This results in reduced response time, which in turn increases the scalability. The protocol is suitable for dynamic networks, since it handles peer joins/departures efficiently and is resilient to failures. DCMP is also designed to be as simple as possible and is independent of the search algorithm. Therefore, it can be implemented on the top of popular P2P systems. A prototype implementation is used to verify that this techniques are applicable to realistic environments.

 

 

 

 

 

 

 

 

 

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